tool
extends EditorScript


func _run():
	pass
	
	printt( 3 & 2, 3 & 1)
	
	return 
	
	var player = load("res://src/scene/role/player/Player.tscn").instance()
	var l = preload("res://src/autoload/PhysicsLayer.gd").new()
	
	Logger.info(self, [
		1 << 1,
		player.collision_mask,
		player.collision_mask | l.Layer.Floor,
		
		player.collision_mask - (player.collision_mask & l.Layer.Floor),
		player.collision_mask ^ l.Layer.Floor,
	], "\t")
	
	
